Personally I think a smart developer would launch a new server every 6 - 12 months to attract new gamers and offer existing gamers that fresh world feeling and option. There is a unique feeling when you play a server from launch vs joining an established community. Sorry but I bet I am not the only one who feels this way.īack when classic EQ was adding new servers every few months, which went on for several years because the game was becoming more and more popular, I used to server hop every so often because the experience of playing in a brand new world and taking part in a new community and watching it grow was a blast. I like Ryzom but I have zero interest in playing on a 4 year old server with an established community. I don't know how many servers they have currently but because the population is so low, they could combine all the active players onto one server and relaunch the other or just add a new server and most definitely advertise the hell out of the new launch ahead of time either way. Please read these points before you talk about wiping: In addition to that I don't know any other MMO in which long-time-players and new players can experience the game and go together this great like it is the case in Ryzom. You keep them with content.Īs long as there is no technical reason, a wipe would be more harmful than useful for the game. You don't attract players through a wipe. I wouldn't join a MMO that is owned by a company that kicks their long-time-players and most loyal customers in their butts this way. If a wipe is such a fine and good method to gain new motivated players, why don't the MMOs wipe their databases every two years? Right: because it's damn frustrating, it's a loss of faith and the potential to lose old players is bigger than to catch new player's attention. It would be only temporary, rewarding the extreme grinders and power-levelers and punishing the decent, helpful roleplayers that have other things in mind like community, atmosphere and newbie-help by destroying all their successes. The "let's restart together on the same basis"-feeling would be over after two or three months. If you haven't done so already, or if you don't know what we're talking about and just want to try out game for free, you can download it here, and you can create a FREE Ryzom account on this page (Hurry up, no credit card required for the moment). Well we can tell you for now that Ryzom will stay free for everyone *at least* until the end of October, and possibly longer. As well as this, we have been recruiting and forming new developer, customer support and marketing teams at the same time!Ī lot of you have probably been wondering how long the testing phase and the associated free access for everyone will last. Don't think that because we didn't communicate very much these past months that we were doing nothing don't forget that we've only had the game data for less than three months and look at what we've done so far, it is already something to be very proud of : we have redone our website entirely, we have reopened all three shards for free to everyone less than one month ago and last week we opened our new Nel MMORPG engine open source website : where, if you are a coder and want to help us, you can join our new open source community. So as you can see we have quite a lot of work ahead of us, as we now have behind us lots more thinking and preparation in the pipeline before we can answer for definite all of your questions. Don't forget that an MMORPG is an extremely complex living thing, especially Ryzom. But we don't want to make the mistake of planning bad decisions because we hadn't prepared enough or we rushed into these decisions too quickly we want to prepare ourselves as best as possible before giving you any straight answers.
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